| addComponent(Entity jointEntity, bool isDisabled, const HingeJointComponent &component) | reactphysics3d::HingeJointComponents | |
| Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
| getA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getB2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getBiasRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getBiasTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getBLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getBUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getC2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getEntityIndex(Entity entity) const | reactphysics3d::Components | |
| getHingeLocalAxisBody1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getHingeLocalAxisBody2(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getI1(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getI2(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getImpulseLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getImpulseMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getImpulseRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getImpulseTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getImpulseUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getInitOrientationDifferenceInv(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getInverseMassMatrixLimitMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getInverseMassMatrixMotor(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getInverseMassMatrixRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getInverseMassMatrixTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
| getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
| getIsLimitEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getIsLowerLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getIsMotorEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getIsUpperLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getJoint(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getMaxMotorTorque(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getMotorSpeed(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getNbComponents() const | reactphysics3d::Components | |
| getNbEnabledComponents() const | reactphysics3d::Components | |
| getR1World(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getR2World(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| getUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
| hasComponent(Entity entity) const | reactphysics3d::Components | |
| hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
| HingeJointComponents(MemoryAllocator &allocator) | reactphysics3d::HingeJointComponents | |
| init() | reactphysics3d::Components | |
| removeComponent(Entity entity) | reactphysics3d::Components | |
| setA1(Entity jointEntity, const Vector3 &a1) | reactphysics3d::HingeJointComponents | |
| setB2CrossA1(Entity jointEntity, const Vector3 &b2CrossA1) | reactphysics3d::HingeJointComponents | |
| setBiasRotation(Entity jointEntity, const Vector2 &impulseRotation) | reactphysics3d::HingeJointComponents | |
| setBiasTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
| setBLowerLimit(Entity jointEntity, decimal bLowerLimit) const | reactphysics3d::HingeJointComponents | |
| setBUpperLimit(Entity jointEntity, decimal bUpperLimit) | reactphysics3d::HingeJointComponents | |
| setC2CrossA1(Entity jointEntity, const Vector3 &c2CrossA1) | reactphysics3d::HingeJointComponents | |
| setHingeLocalAxisBody1(Entity jointEntity, const Vector3 &hingeLocalAxisBody1) | reactphysics3d::HingeJointComponents | |
| setHingeLocalAxisBody2(Entity jointEntity, const Vector3 &hingeLocalAxisBody2) | reactphysics3d::HingeJointComponents | |
| setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::HingeJointComponents | |
| setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::HingeJointComponents | |
| setImpulseLowerLimit(Entity jointEntity, decimal impulseLowerLimit) | reactphysics3d::HingeJointComponents | |
| setImpulseMotor(Entity jointEntity, decimal impulseMotor) | reactphysics3d::HingeJointComponents | |
| setImpulseRotation(Entity jointEntity, const Vector2 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
| setImpulseTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
| setImpulseUpperLimit(Entity jointEntity, decimal impulseUpperLimit) const | reactphysics3d::HingeJointComponents | |
| setInitOrientationDifferenceInv(Entity jointEntity, const Quaternion &initOrientationDifferenceInv) | reactphysics3d::HingeJointComponents | |
| setInverseMassMatrixLimitMotor(Entity jointEntity, decimal inverseMassMatrixLimitMotor) | reactphysics3d::HingeJointComponents | |
| setInverseMassMatrixMotor(Entity jointEntity, decimal inverseMassMatrixMotor) | reactphysics3d::HingeJointComponents | |
| setInverseMassMatrixRotation(Entity jointEntity, const Matrix2x2 &inverseMassMatrix) | reactphysics3d::HingeJointComponents | |
| setInverseMassMatrixTranslation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::HingeJointComponents | |
| setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
| setIsLimitEnabled(Entity jointEntity, bool isLimitEnabled) | reactphysics3d::HingeJointComponents | |
| setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated) | reactphysics3d::HingeJointComponents | |
| setIsMotorEnabled(Entity jointEntity, bool isMotorEnabled) const | reactphysics3d::HingeJointComponents | |
| setIsUpperLimitViolated(Entity jointEntity, bool isUpperLimitViolated) const | reactphysics3d::HingeJointComponents | |
| setJoint(Entity jointEntity, HingeJoint *joint) const | reactphysics3d::HingeJointComponents | |
| setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1) | reactphysics3d::HingeJointComponents | |
| setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::HingeJointComponents | |
| setLowerLimit(Entity jointEntity, decimal lowerLimit) const | reactphysics3d::HingeJointComponents | |
| setMaxMotorTorque(Entity jointEntity, decimal maxMotorTorque) | reactphysics3d::HingeJointComponents | |
| setMotorSpeed(Entity jointEntity, decimal motorSpeed) | reactphysics3d::HingeJointComponents | |
| setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::HingeJointComponents | |
| setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::HingeJointComponents | |
| setUpperLimit(Entity jointEntity, decimal upperLimit) | reactphysics3d::HingeJointComponents | |
| ~Components() | reactphysics3d::Components | virtual |
| ~HingeJointComponents() override=default | reactphysics3d::HingeJointComponents | virtual |